Mauvier's actually the the stronger instance of this, though, for me, just because his defenses are so goofily high and his speed's quite respectable. I can only assume the intended strategy is taking Bolganone from Griss and then using your best mage and your dancer to burn her down in one turn, but man alive that's a fight Marni's not especially tanky, you can blow her to kingdom come with good magic, and she'll be doubled by pretty much anyone, but having Roy's engage skill constantly active means it always takes at least four turns to shut her down unless you use an Engage attack. Not only that but he also has low growths and low stats for his level, so you are encourage to bench him as soon as possible or buy the dlc and give him Tiki's bracelet to patch him up Your exp gain is based on your internal level, and Vander internal level is 15 and he is already promoted, so he will gain little to no exp until much much later. Promoted units gain base stats and have better growth rates, but the level they shown on screen is reset to 1 (this is just for UI, internally the real level is tracked as usual). so in this game you can promote your units into a new class from lvl 10 onwards. This has to do with a mechanic that may not have been introduced yet in your playthrough (mechanics explanation that the game doesnt really tell you everything about). The very first paralogue you get you can do right away. However in lower difficulties it may be possible to go through them earlier. No, those are permanent, the best moment to tackle them is when the recommended level of the paralogue is at or below the recommended level of the current main story map you are about to tackle. The weapon store is in general useless since most weapons you will get from enemyd drops, but the items store has new staffs for your healers you can buy Early in the game (i think ch 4) 2 npcs ask you to join, and they open 2 stores in the somniel.
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